Prologue
FOUR ANCIENT TEXTS BESTOWING ULTIMATE POWERJohn Constantine does not play well with others. His disastrous previous outings with the “Justice League Dark” prove that. He wouldn't reunite that team for love or money. But for magic? That's a different story. And the government's about to make him an offer he can't refuse.The deal is simple: Reassemble the League, take down an evil sorcerer and rescue a government agent to earn a pass into the Black Room — a legendary warehouse of arcane magical artifacts. But no one on the team can possibly know the ultimate prize awaiting them: The Books of Magic, the four tomes from which all magic flows.In the hands of a rogue like Constantine, the books could destroy the world. Only one person on Earth — the child mage Timothy Hunter — is pure enough to possess them safely. But Hunter doesn’t have a speck of magic left in him, not even to save the world.Collects issues #7-13, 0, and JUSTICE LEAGUE DARK ANNUAL #1.
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