Prologue
This book consists of articles from Wikia or other free sources online. Pages: 62. Chapters: Counter-Strike: Condition Zero Deleted Scenes, Tour of Duty, Bot, Tour of Duty, Alamo, Building Recon, Counter Terrorist Training, Downed Pilot, DrugLab, Fastline, Hankagai, Lost Cause, Miami Heat, Motorcade Assault, Pipe Dream, Recoil, Rise Hard, Run!, Sandstorm, Secret War, Thin Ice, Truth in Chaos, Turn of the Crank, Ace, Airstrip, Alex, Aztec, Bandit, Barney, Bear, Ben, Blade, Brent, Chateau, Cobblestone, Cole, Cooper, Crackpot, Crank, Crow, Cutter, Downed, Duke, Dust2, Dust, Eagle, Eddie, Fanatic, Fastline, Fiend, Floyd, Freak, Gus, Hammer, Havana, Hawk, Hyena, Igor, Inferno, Italy, Jackal, Jake, Kenny, Kent, Kirk, Larry, Leon, Lou, Lunatic, Madman, Maniac, Maverick, Militia, Morris, Nails, Office, Oscar, Outcast, Panther, Pete, Phil, Piranesi, Prodigy, Psycho, Quincy, Raider, Rat, Ray, Razor, Rebel, Roger, Rooster, Sam, Sandman, Screech, Snake, Spider, Splinter, Stadium, Stanley, Steel, Tex, Tides, Tiger, Torn, Travis, Vandal, Vern, Weasel, Wolfhound, Worm. Excerpt: Bots are non-player characters (NPC), which act as real players. They were primarily introduced via PODbot for Counter-Strike 1.5 and made official in Counter-Strike: Condition Zero through the AI work by Gearbox Software and Turtle Rock Studios. Marcus Klinge created an effective AI bot addon for Counter-Strike 1.6, now known as PODbot, and used feedback to tweak it through the years to make realistic bot interaction, much like that in Condition Zero soon after. The system used .PWF files which contained navigation data, a predecessor to the NAV system implemented in Condition Zero and Counter-Strike: Source. Main article: Development of Counter-Strike: Condition ZeroDuring the early production of Condition Zero, Gearbox Software hired Klinge to work on the early bot AI for the game, allowing for use in single-player and cooperative play as well as the traditional teamplay. During the transfer of...
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