Old-School Essentials Advanced Fantasy: Genre Rules
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Old-School Essentials Advanced Fantasy: Genre Rules

by Gavin Norman

Est. 4h 26m 55 Pages 274 reading now
Prologue
This book contains the rules for playing games in the Advanced Fantasy genre, bringing in material inspired by the beloved 1970s Advanced rules:9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger.6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin.All new classes are carefully designed to match the power levels of the classic Basic/Expert game.Rules for poisons. (Essential for assassin characters!)Advanced options: Optional rules to add extra depth to character creation, combat, and spell casting.
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